Tulare Poker Tour

Tulare Poker Tour Uncategorized TPT TOURNAMENT RULES


The PokerTDA is comprised of poker room personnel from around the world whose objective is to draft a standardized set of rules for poker tournaments. The TDA has developed the following tournament poker rules, which supplement the standard or “house rules” of this card room/casino. If there is a conflict between these rules and the rules and regulations of the applicable gaming agency, the gaming agency rules apply.

*any rules shown below in red are TPT House rules.

General Concepts

  1. Floor People

Floor people are to consider the best interest of the game and fairness as the top priority in the decision-making process. Unusual circumstances can on occasion dictate that decisions in the interest of fairness take priority over the technical rules. The floorperson’s decision is final.

  1. Official Language

The English-only rule will be enforced in the United States during the play of hands. English will be used in international play along with the local or native language.

  1. Communication

Players may not talk or text on the phone while at the poker table if that player is in a hand.

Seating Players; Breaking & Balancing Tables

  1. Random Seats

Tournament and satellite seats will be randomly assigned. Accommodations for players with special physical needs will be made when possible.

  1. Breaking Tables

Players going from a broken table to fill in seats assume the rights and responsibilities of the position. They can get the big blind, the small blind, or the button. The only place they cannot get a hand is between the small blind and the button.

  1. Balancing Tables

The tournament director computer program determines player movement to balance tables.

  1. Number of Players at Final Table

In flop games, the final table will consist of ten (10) players. In stud-type games, the final table will consist of nine (9) players.

Pots / Showdown

  1. Declarations

Cards speak. Verbal declarations as to the content of a player’s hand are not binding; however, any player deliberately miscalling his or her hand may be penalized.

  1. Face Up

All cards will be turned face up once a player is all-in and all betting action is complete.

  1. Killing Winning Hand

Dealers cannot kill a winning hand that was tabled and was obviously the winning hand. Players are encouraged to assist in reading tabled hands if it appears that an error is about to be made.

  1. Showdown

At the end of last round of betting, the player who made the last aggressive action in that betting round must show first. If there was no bet, the player to the left of the button shows first and so on clockwise. In stud games, the player with the high board must show first. In razz, the lowest board shows first.

  1. Odd Chips

The odd chip will go to the high hand. In flop games when there are two or more high hands or two or more low hands, the odd chip(s) will go to the left of the button. In stud games, the odd chip will go to the high card by suit. However, when hands have identical value (e.g., a wheel in Omaha/8) the pot will be split as evenly as possible.

  1. Side Pots

Each side pot will be split separately.

  1. Playing the Board

A player must show both cards when playing the board in order to get part of the pot.

  1. Disputed Pots

The right to dispute a hand ends when a new hand begins. (See rule #18.)

General Procedures

  1. Chip Race

When it is time to color-up chips, they will be raced off with a maximum of one chip going to any player. The chip race will always start in the No.1 seat. A player cannot be raced out of a tournament: a player who loses his or her remaining chip(s) in a chip race will be given one chip of the smallest denomination still in play. Players are encouraged to witness the chip race.

  1. Deck Changes

Deck changes will be on the dealer push or level changes or as prescribed by the house. Players may not ask for deck changes.

  1. New Limits

When time has elapsed in a round and a new level is announced by a member of the tournament staff, the new level applies to the next hand. A hand begins with the first riffle. If an automatic shuffler is being used, the hand begins when the green button is pushed.

  1. Re-buys

A player may not miss a hand. If a player announces the intent to rebuy before a new hand, that player is playing chips behind and is obligated to make the re-buy.

  1. Calling for a Clock

Once a reasonable amount of time has passed and a clock is called for, a player will be given a maximum of one minute to make a decision. If action has not been taken before time expires, there will be a 10-second countdown. If a player has not acted by the time the countdown is over, the player’s hand will be dead.

  1. Rabbit Hunting

No rabbit hunting is allowed. Rabbit hunting is revealing any of the cards “that would have come” if the hand had not ended.

Player Present / Eligible for Hand

  1. At Your Seat

A player must be at his or her seat by the time it is his/her turn to act in order to have a live hand. A player must be at his/her seat to call time.

  1. Action Pending

A player must remain at the table if he has a live hand.

Button / Blinds

  1. Dead Button

Tournament play will use a dead button.

  1. Dodging Blinds

A player who intentionally dodges any blind when moving from a broken table will incur a penalty.

  1. Button in Heads-up

In heads-up play, the small blind is on the button and acts first. When beginning heads-up play, the button may need to be adjusted to ensure no player takes the big blind twice in a row.

Dealing Errors

  1. Misdeals

In stud-type games, if any of the player’s two down cards are exposed due to dealer error it is a misdeal. In flop games, exposure of one of the first two cards dealt is a misdeal. Players may be dealt two consecutive cards on the button.

  1. Four-Card Flop

If the flop contains four (rather than three) cards, whether exposed or not, the dealer shall scramble the 4 cards face down. A floorperson will be called to randomly select one card to be used as the next burn card and the remaining three cards will become the flop.

Play: Bets & Raises

  1. Verbal Declarations / Acting in Turn

Verbal declarations in turn are binding. Players are required to act in turn. Action out of turn will be binding if the action to that player has not changed. A check, call or fold is not considered action changing.

  1. Methods of Raising

In no-limit or pot-limit, a raise must be made by (1) placing the full amount in the pot in one motion; or (2) verbally declaring the full amount prior to the initial placement of chips into the pot; or (3) verbally declaring “raise” prior to the placement of the amount to call into the pot and then completing the action with one additional motion. It is the player’s responsibility to make his intentions clear.

  1. Raises

A raise must be at least the size of the largest previous bet or raise of the current betting round. If a player puts in a raise of 50% or more of the previous bet but less than the minimum raise, he or she must make a full raise. The raise will be exactly the minimum raise allowed (see exception for multiple same-denomination chips Rule 33). In no-limit and pot limit, an all-in wager of less than a full raise does not reopen the betting to a player who has already acted.

  1. Oversized Chip

Anytime when facing a bet (or blind), placing a single oversized chip in the pot is a call if a raise is not first verbally declared. To raise with a single oversized chip, a declaration must be made before the chip hits the table surface. If a raise is declared (but not an amount), the raise is the maximum allowable for that chip. When not facing a bet, placing an oversized chip in the pot without declaration is a bet of the maximum allowable for the chip.

  1. Multiple Chips

When facing a bet, unless a raise is first declared, multiple same-denomination chips is a call if removing one chip leaves less than the call amount. Example of a call: preflop, blinds 200-400: A makes it 1200 (an 800 raise), B puts out two 1000 chips without declaring raise. Placing chips of mixed denominations in the pot is governed by the 50% standard in Rule 31.

  1. Number of Raises

There is no cap on the number of raises in no-limit games. In limit events there will be a limit to raises even when heads-up until the tournament is down to two players; the house limit will apply.

  1. Pot Size

Players are entitled to be informed of the pot size if needed.

  1. String Bets and Raises

All players will be responsible for calling string bets and raises.

Play: Other

  1. Chips on the Table

Players must keep their higher denomination chips visible and identifiable at all times.

  1. Chips in Transit

Players may not hold or transport tournament chips in any manner that takes them out of view. A player who does so will forfeit the chips and will face disqualification. The forfeited chips will be taken out of play.

  1. Unprotected Hands

If a dealer kills an unprotected hand, the player will have no redress and will not be entitled to a refund of bets. However, if a player had raised and the raise had not yet been called, the raise will be returned to the player.

Etiquette & Penalties

  1. Penalties and Disqualification

A penalty MAY be invoked if a player exposes any card with action pending, throws a card off the table, violates the one-player-to-a-hand rule, or similar incidents take place. Penalties WILL be invoked in cases of soft play, abuse, or disruptive behavior. Penalties available to the TD include verbal warnings and “missed hand” penalties. Except for a one-hand penalty, missed hand penalties will be assessed as follows: The offender will miss one hand for every player, including the offender, who is at the table when the penalty is given multiplied by the number of rounds specified in the penalty. For the period of the penalty, the offender shall remain away from the table but will continue to be dealt in.

Tournament staff can assess a one-hand penalty, one-, two-, three-, or four-round penalties or disqualification. A player who is disqualified shall have his or her chips removed from play. Repeat infractions are subject to escalating penalties.

  1. No Disclosure

Players are obligated to protect the other players in the tournament at all times. Therefore, players, whether in the hand or not, may not:

        1.  Disclose contents of live or folded hands,

        2.  Advise or criticize play at any time,

        3.  Read a hand that hasn't been tabled.

The one-player-to-a-hand rule will be enforced.

  1. Exposing Cards

A player who intentionally exposes his cards with action pending will have a dead hand. It is both the responsibility of the players and dealer of table to bring this to the attention of the Tournament Director or floorperson.

  1. Ethical Play

Poker is an individual game. Soft play will result in penalties, which may include forfeiture of chips and/or disqualification. Chip dumping and/or all other forms of collusion will result in disqualification.

  1. Etiquette Violations

Repeated etiquette violations will result in penalties. Examples include, but are not limited to, unnecessarily touching other players’ cards or chips, delay of the game, repeatedly acting out of turn or excessive chatter.

  1. Chops

All events are played until conclusion. A chop between the final two players in the tournament must leave at least the amount of the buy-in from that tournament for the winner.

  1. Noise

Please keep noise level down after 10pm.

  1. Late Players

During any points events,players must arrive by end of first break or their chips will be removed from table and any points from that event will be forfeited.

  1. No Smoking

No Smoking in the poker room. Go outside.

  1. Show Respect

Respect ALL Players and Dealers at ALL times.

  1. Have Fun!!!

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